With the PS4™ system, Sony Computer Entertainment New Zealand welcomes gamers to a new era of rich, immersive gameplay experiences.
Sony Computer Entertainment New Zealand today launched PlayStation®4, a system built for gamers and inspired by developers. The PS4 system is available in New Zealand at a suggested retail price of NZD $649.95, arriving with a lineup of over 20 first- and third-party games, including exclusive titles like Knack™ and Killzone: Shadow Fall™. In total, the PS4 system will have a library of over 30 games by the end of the year.*
"It has been an exciting time for all of us at PlayStation, and after the successful launch across United States and Canada we could not be any more proud to be introducing the PlayStation 4 to our region today," said Jim Ryan, President and CEO of Sony Computer Entertainment Europe. "PS4 has been designed with gamers at its heart, and it is the PlayStation fans that help make these occasions so memorable. We have been overwhelmed by the unprecedented demand for PS4 and we are committed to try and meet those demands."
The PS4 system enables game developers to realise their creative vision on a platform specifically tuned to their needs, making it easier to build huge, interactive worlds in smooth 1080p HD resolution.** Its supercharged PC architecture - including an enhanced Graphics Processing Unit (GPU) and 8GB of GDDR5 unified system memory - is designed to ease game creation and deliver a dramatic increase in the richness of content available on the platform. The end result for players is an abundant software library, as more than 180 games are currently in development.
The PS4 system takes social connectivity into the next generation by enabling gamers to immediately share their best gameplay moments with friends. With a press of the "SHARE" button on the DUALSHOCK®4 wireless controller, images and videos can be shared with other players in the activity feed on their PS4 system's Dynamic Menu, or on social networking services such as Facebook. Gameplay screens and videos can also be shared with friends online. In addition, players can broadcast their gameplay in real-time using live internet streaming services such as Ustream and Twitch. During live broadcasts, friends can even make comments on the streamed gameplay.
The PS4 system integrates second screens, including the PlayStation®Vita system, smartphones and tablets, to connect gamers to the PlayStation ecosystem wherever they are. Through Remote Play, gamers can play most PS4 titles on their PS Vita system via Wi-Fi on their home network, freeing up the television for other uses.*** The PlayStation®App will further enhance the PS4 system experience by allowing iPhone, iPad, and Android™ based smartphones and tablets to become second screens. Once installed, users can, for example, see maps on their second screens when playing an adventure game on the PS4 system, purchase a PS4 game while away from home and download it directly to their system, or find and watch shared PS4 gameplay. PlayStation App is now available for free on the iOS App Store and Google Play.
The PlayStation®Plus membership service has been further enhanced on the PS4 system, helping gamers discover a world of extraordinary game experiences through access to a regularly refreshed collection of free games. At launch, PS Plus members will have access to Resogun™ from SCE Worldwide Studios and Contrast from Compulsion Games for free as part of Instant Game Collection™, along with DRIVECLUB™ PS Plus Edition - also from SCE Worldwide Studios - anticipated in early 2014. PS Plus gives PS4 system users access to online multiplayer worthy of the next generation, 1GB of online storage for game saves, automatic save data backup and game patch automatic downloads.
With strong third-party developer support from day one, the PS4 system launches with blockbuster games like Assassin's Creed® IV: Black Flag™ from Ubisoft Entertainment, NBA® 2K14 from 2K, Battlefield 4, FIFA 14, Need for Speed Rivals and NBA LIVE 14 from Electronic Arts. PS4 also launches with a diverse list of indie games including Warframe from Digital Extremes, and Super Motherload from XGen Studios.
PS4's games portfolio expands in 2014 with games like the highly anticipated franchise favourite inFAMOUS™: Second Son from SCE Worldwide Studios, as well as brand new IP including The Order 1886, also from SCE Worldwide Studios, Watch_Dogs™ from Ubisoft Entertainment and #DRIVECLUB™ - again, from SCE Worldwide Studios. All of these titles showcase the power of PS4 with breathtaking graphics and breakthrough gameplay experiences.
In addition to a best-in-class gaming lineup, the PS4 system offers a curated portfolio of entertainment apps at launch, providing access to movies and television shows, unique specialised content, and live sports programming. The entertainment apps, 18 of which can be found on PlayStation®Store across SCEE regions at launch, include Music Unlimited, VidZone and many more.****
Looking ahead, the PS4 system will evolve through PlayStation's cloud gaming services, Based on Gaikai Inc.'s cloud technology, the services will enable users to have access to a catalogue of critically acclaimed PlayStation®3 games on the PS4 and PS3 systems, followed by the PS Vita system.
* Information as of November 29, 2013. Release titles may differ according to country/region. Release dates may be changed depending on individual titles
** Some games may not support 1080p resolution.
*** SCE expects that many, if not most, PS4 titles will support Remote Play. Remote Play may or may not work over a wide area network. Remote Play will work best when the PS Vita system is located within the same WiFi network where PS4 is connected. SCE also recommends that the PS4 system be connected to the local area network via an Ethernet cable, that a router suitable for gaming be used and that the PS Vita system be within close proximity of the WiFi access point so that the connection is free of interference.
**** Entertainment apps to be released will vary by regions. User responsible for applicable service fees.
|Publish date:||Fri Nov 29 00:21:00 GMT 2013|