|Suitable for general audiences|
|Release date:||29 November 2006|
Ignition Entertainment's iconic quicksilver blob flows onto PlayStation 2.
Building on the popular PSP (PlayStation Portable) Mercury Meltdown game, this 'remix' marks the first outing on PS2 for our frustratingly fun, liquid Mercury blob. Taking control of your quicksilver friend by gently - or not so gently - tipping the platform, you must navigate increasingly more complex courses.
The Mercury blob itself now has four varying 'states' - Normal, Solid, Fast and Slow. These states allow for larger, more complex levels, which in turn mean a greater challenge and more enjoyment. Featuring a total of 12 labs (two of which are exclusive to the PS2 version), Mercury Meltdown Remix offers over 200, challenging levels.
- Over 200 challenging levels
- Dual analog control of the environment
- Awesome lighting and special effects combine with state of the art blob physics
Bunsen burners at the ready, it's back to the lab again with Mercury Meltdown on PSP.
Archer Maclean's Mercury was one of the standout launch titles for PSP. Moving a blob of mercury around a three dimensional maze whilst avoiding mercury-eating monsters and the ever-present edge proved to be ridiculously fun, as Mercury combined platforming with puzzling in a way that perfectly suited the handheld format. It didn't go unnoticed either, making the game a hit with critics and the public alike. So it was only a matter of time until a sequel showed up, and from what we've seen, it looks like it's going to be great.
For the most part the developers have chosen not to tamper too much with a winning formula. The goal remains to get as much of your mercury as possible to the goal, negotiating tricky puzzles and mazes along the way. However there have been a few tweaks to make the whole experience a vast improvement on the already impressive original.
The first and most obvious difference is the visual style. Moving away from Mercury's realistic graphics, Mercury Meltdown takes a new direction with a cartoony art style that suits the '50s science fiction theme perfectly.
Also new for Mercury Meltdown are a variety of new additions to help you reach the goal. There are different kinds of surfaces on the levels now, ranging from sticky floors that slow your mercury down, to slippery floors that speed you up, but make control a lot harder.
There are also new objects, like your friendly pal Stan, a smiley face contained within a squishy block that you can direct around the mazes and use to activate switches. Also new is the Huebrick, a coloured brick that you can move around the level by colliding with it, and is essential to completing some of the fiendish puzzles spread across the game's 160 plus levels.
From what we've seen so far it looks like Mercury Meltdown could be the perfect sequel; keeping everything we loved about the original, and improving on its weaknesses in a fun and innovative way. Keep your lab goggles trained on yourpsp.com for a Playtest as soon as we get our hands on a copy.